That's where the similarities between Stronghold Kingdoms and the rest of the pack end. Watch live video from massivelytv on TwitchTV I didn't play the old Stronghold games much, so I cannot comment on how this online version compares to those, but the MMO comes from the basic school of "build, create a town, grow, join with other people, manage, fight" that so many of those other boring and bland MMORTS titles come from. The basic mechanics of the game are nothing new. Eventually, though, my experience started moving forward, and I began to really enjoy myself. A wiki is helpful but should never, ever be considered a tutorial. #Stronghold kingdoms card pack how to#And yes, I know that there is a wiki that answers all or most of my questions, but as I've said a million times, I signed up to play a game, not to figure out how to play a game. If it hadn't been for my usual helpful chat room, I would have been more frustrated. As you can tell by the embedded video below, I had a nice time but was confused during much of the livestream. Unfortunately there was no way to pick up the tutorial where I had left it. But hey, the devs also need a new website to replace the hideous, dated-looking current site, but I'll let them figure that one out. In hindsight, the tutorial in Stronghold Kingdoms could be much more engaging. Designers, let this be a lesson to you: You will probably lose a lot of players if the first 30 or 40 minutes (or maybe less) of your game is not that engaging. I stopped before the tutorial was over and didn't look back. I had actually played Stronghold Kingdoms before but never gave it much time. and I have a high tolerance for fun people. Usually, we funnel all PR contact to our lead editors for organization purposes, but hey, I can't resist a nice voice and a lovely looking game. Luckily Firefly Worlds, maker of Stronghold Kingdoms, has a very persistent "PR ninja" who made a point to poke at me on Twitter. Of course, we cannot take these copies and paint the whole genre with a terrible brush if we did that, all of MMOdom would be in trouble. As much as I love the genre, I am a bit sick of running into the same design, stereotypical settings, and mechanics. The ironic thing is that all of these copies often dilute the market, making it worse on everyone. As in many genres, successful design is copied. It's an amazing genre, and as I have argued before, it's more MMO than most MMOs. I was a bit worried that I had reached my tolerance point and would not be able to stomach another city-builder until I had put some time between me and my latest preview or first impressions. There are certain designs in the MMORTS genre that have frankly started to burn me out.
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